LAW 1 – LAWS: The rules of this league shall be in accordance with F.I.F.A. and U.S.S.F. except as modified and approved herein.
LAW 2 - TEAM ELIGIBILITY: This league shall be open to all teams comprised of properly registered youth players (as defined by the league) and are in good standing with the association.
Each team must complete the following before their first game:
- Register all players who will be participating in the league through HTG Sports
- Pay the $7.00 per player fee for all players
LAW 3 – GUEST PLAYERS: No guest players are allowed. All players must have be registered and on a roster, and be registered with USSSA.
LAW 4 – AGE GROUPS AND OFFSIDE RULES: The league is open for teams ranging from U7-U19s. There will be no offside rule in any of the games. Please note: Players will be permitted to play on their own team and to play on a second team within the same club. For example, a U12 player may also play for the U13 team of the same club.
LAW 5 – TEAM CHECK-IN: A representative from each team is requested to attend the front desk at the facility for team check-in, and to receive your official league roster prior to the start of your first game. This can be done on the same day as your first game. Any changes to your roster can be made at any time during the league play by contacting the league director.
LAW 6 – PRE-GAME PROCEDURE: The referee will conduct the pre-game check-in. The referee will collect/review the official team roster, ask for a representative from each team to help with time/score clock and make the final ruling on any questions.
LAW 7 – MATCH BALL: Each team shall furnish a regulation Futsal game ball to the referee prior to the game. The referee will then select the game ball. U12 and under will use a size 3 Futsal ball and U13 and above age groups will use a size 4 Futsal ball. Not outdoor soccer balls are allowed in the facility.
LAW 8 – NUMBER OF PLAYERS: Is 5v5 format which includes a goalkeeper.
LAW 9 – COLOR CONFLICT: In cases where the referee deems there to be a color conflict the visiting team (listed second on the official schedule) will be responsible for changing their uniforms. The goalkeeper must wear a different color shirt/jersey then the outfield players.
LAW 10 – RESTARTS: Kick offs are indirect, and the ball must be played forward, tapped balls are not live and considered in play as the ball must move forward. Kick ins are indirect, and the ball must be placed on or no more 10 inches behind the line and the kick must be taken within 4 seconds. A kick in which goes directly in the opposing teams goal is a goal clearance for the that team. A kick in which goes directly in the team with possession (taking the kick in), will result in a corner kick for the opposing team. Goal Clearances are taken when the ball fully crosses the goal line after being touched last by the attacking team. The goalkeeper must use his hands to roll, bounce or throw the ball and the ball must touch the defensive half of the field before entering the attacking half (no ball can cross the halfway line without touching the defensive half of the court). Corner Kicks are direct and must be placed on the corner of the field where the end line meets the sideline. Free Kicks maybe indirect or direct and the referee will indicate with use of hand signal.
LAW 11 – GOALKEEPER: May receive a kick in directly from an outfield player. A goalkeeper may kick the ball directly with his feet during open play and can also score during open play. The goalkeeper may not punt or drop kick the ball and must be played off the ground anytime with their feet. The goalkeeper is limited to possessing the ball for no longer than four seconds in their own half. When the ball is being played in from a Goal Clearance or in the goalkeeper’s hands, it may not pass (thrown, bounced, rolled) over the halfway line without first touching the ground in the defensive half. The goalkeeper mayonly touch/receive the ball once per their team’s possession.
LAW 12 – SUBSTITUTIONS: All substitutions are on the fly including any substitutions including the goalkeeper (there will be no stoppage for goalkeeper substitutions). A player entering the court may not do so until the player leaving the match is at the sideline and exiting the field in front of the team bench. All substitutions must take place in front of the team bench and not at the halfway line. All teams will switch bench at the beginning of halftime to ensure that all substitutions take place in the defensive half.
LAW 13 – DURATION OF THE GAME: The duration of games will be two (2) X 20 minutes with a 5-minute half time. Each team may call a one-minute timeout per half when the ball is in their possession or out of bounds.
LAW 14 – FORFEITS: A minimum of 4 players constitutes a team. A 10-minute grace period will be extended beyond the scheduled kick-off time before a forfeit shall be declared. Failure to complete a match, or a team leaving the field during play, will result in forfeiture.
LAW 15 – CONTROL OF THE SIDELINE: Players, reserve players, managers, coaches, assistant coaches and fans are expected to conduct themselves within the letter and spirit of “THE LAWS OF THE GAME.” The site directors have the authority and responsibility to remove any person(s) from the facility for conduct abuse, in addition to any specific disciplinary action brought about by other authority.
LAW 16 – PROTESTS: There will be NO PROTESTS. The Site Director will resolve all disputes immediately. These decisions will be final.
LAW 17 – POST-GAME PROCEDURE: We ask that as a mutual courtesy, both teams congratulate each other after every game.
LAW 18 – RED CARDS & TEAM DISCIPLINE: A red carded player will automatically miss the next scheduled game, but depending on the severity of the unacceptable conduct, the Disciplinary Committee may recommend suspension up to the duration of the league.
LAW 19 – POINT SYSTEM: 3 points for win, 1 for tie, 0 for loss.
LAW 20 – TIE BREAKERS: If at the end of the league a tiebreaker is needed the following criteria will be utilized:
- Head to head (not used if more than two teams are involved in the tie breaker)
- Goal difference (i.e. goals scored minus goals allowed with 6 goal maximum differential, e.g. 10-1 games will be deemed 7-1)
- Most shutouts
- Fewest goals allowed
- Most goals scored (no maximum)
- Sudden death penalty kicks